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CADUCEUS

Design Work and Contributions

INITIAL PROCEDURAL GENERATION IMPLEMENTATION

Project Context:

  • Tasked with creating procedural generation system for FPS roguelite in 1 week

  • Created Isaac of Binding based system that allowed for arbitrary room shape and 3D verticality in Unity C#

Goals:

  • Create wide open levels that don't feel like they're using a room based system to be generated

  • Create a space conducive to the player's many mobility options (grapple hook, glide, double jump, dash)

FINAL PROCEDURAL GENERATION IMPLEMENTATION

Project Context:

  • Final implementation of procedural system and related functionality

Level Design Goals:

  • Allow for multiple objectives to be placed per floor of generated dungeon (keys, elevators, levers)

  • Create a space that allows for interesting enemy movement

INITIAL HUB LEVEL DESIGN

Project Context:

  • Initial implementation of the hub level for the game

Level Design Goals:

  • Create a playground in which the player can safely test their abilities

  • Create a comfy area that hosts the game's shop, a combat practice area, and the entrances to the actual levels

FINAL HUB LEVEL DESIGN

Project Context:

  • Final version of the hub level featuring finished environment art, textures, and detail objects.

Level Design Goals:

  • Finalize layout to match changes in scope (Only one dungeon level exists, with he other portal leading back to the tutorial)

  • Tweak geometry to match tweaks to player controller metrics

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